Attention Strategy Gamers!

We know you love strategy card games, fantasy art and seriously deep levels of customization. You want to play a game that's fun, requires actual thought to win and isn't a copy-paste of something better.


That's why we spent 7 years developing Runeslingers; a real player's game. Build your 40-card deck how you want. Pair that deck with a Runeslinger with its own unique ability. Further customize your chosen Runeslinger with unique a stance and ability. There are nearly endless levels of customization!

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An Amazing Deal For You!

Save over $70 PLUS get FREE shipping (US and CAN only) with this exclusive Intro Bundle offer. We want your runeslinging experience to be AMAZING! That's why this bundle contains everything 2 players need to build multiple competitive decks:


✅ 2-Player Starter Set

✅ Alpha 24-pack Booster Box

✅ Ailment pack

✅ Rya's Quest Expansion

✅ Binding Playmat

✅ Fireball Playmat

Finally ENJOY collecting

Collecting is an important part of trading card games. For completionists, building a collection is an exciting and rewarding experience. Each booster box contains 3 guaranteed regular foils and 1 guaranteed full-art box topper. Our regular foils are limited 1/166 printed and all cards in the Alpha set will never be reprinted with the same art!


One in every 32 box toppers contains a limited 1/150 foil "Wild Animal" full-art variant. Every 1 in 97 box toppers on average will contain a "Secret" foil that is 1/10 ever printed.

Anatomy of a Card

In Runeslingers there are two distinct card types; defense cards and runespells. Each card type has several subtypes that provide more information about that card's unique attributes.


Defense cards remain in play until they are destroyed either by damage or an effect. Runespells have a single powerful effect and that are discarded in the discard phase of the turn in which they are played.

Ailments (Status Effects)

There are 6 unique that can be applied to a Runeslinger. Multiple ailments of the same type stack, increasing their effectiveness. When you begin a turn with 8 ailments, you remove those 8 ailments and lose a power.


Each player has 4 ailment areas on their field; you can have a maximum of 4 different ailment types on you at a time.


Ailments are a significant strategic element in Runeslingers and can be used to quickly alter the game state. To learn more about ailments, check out page 12 of the rulebook by clicking below.

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The Power System

Your Runeslinger represents you on the field of battle; it begins the encounter in play between your equipped stance and ability.


There are 3 power loss conditions that when met, cause you to lose a power. When you lose a power, you gain 1 determination point.


Each Runeslinger begins an encounter with an equipped stance and ability. Your stance tracks your power and has a continuous effect. Your ability tracks your health and has an effect that may only be activated by spending determination points.